Real-time Sewer environment. Inspired by Tim Simpsons' feudal japan series I decided to make an environment relying heavily on polygons rather than tileable textures, this gives the scene a much chunkier feel to it. I drew inspiration from Dark Souls 3' Irithyll Dungeon as well as my friend Darien's group project 'Infernal sin'. This project was a fun challenge and allowed me to improve my ability to optimise a heavy scene. To add to the realism I decided to utilise a few Megascan assets primarily for natural objects to populate the scene such as the twigs and tree. As always feedback is appreciated.