Real-time Sewer environment. Inspired by Tim Simpsons' feudal japan series I decided to make an environment relying heavily on a hybrid of polygons as well as tileable textures, this gives the scene a much chunkier feel to it. I drew inspiration from Dark Souls 3' Irithyll Dungeon among other other places such as the dungeons from the mortal kombat series. Part way through the project I decided to deviate away from the fantasy mood and go more towards a grimey and more hostile environment inspired by the seward in Dark souls. This project was a fun challenge and allowed me to improve my ability to optimise a heavy scene. To add to the realism I decided to utilise a few Megascan assets primarily for natural objects to populate the scene such as the twigs and tree. As always feedback is appreciated.