The Sewer

Real-time Sewer environment. Inspired by Tim Simpsons' feudal japan series I decided to make an environment relying heavily on a hybrid of polygons as well as tileable textures, this gives the scene a much chunkier feel to it. I drew inspiration from Dark Souls 3' Irithyll Dungeon among other other places such as the dungeons from the mortal kombat series. Part way through the project I decided to deviate away from the fantasy mood and go more towards a grimey and more hostile environment inspired by the seward in Dark souls. This project was a fun challenge and allowed me to improve my ability to optimise a heavy scene. To add to the realism I decided to utilise a few Megascan assets primarily for natural objects to populate the scene such as the twigs and tree. As always feedback is appreciated.

Detail Lighting

Detail Lighting

Main Reference piece (artist unknown)

Main Reference piece (artist unknown)

examples of modular pieces

examples of modular pieces

UE4 Sewer