Desert Lighting Studies

General / 10 January 2021

Decided to take some time to work on a small project practicing my lighting, utilising UE4'S Atmosphere system as well as Realtime Raytracing. It was a really fun challenge coming up with all the different scenarios that would create interesting results. Assets used were sourced from Quixel's megascans library, Mixamo and The vehicle game UE4 project.