discovered the splatter atlas node
Decided to take some time to work on a small project practicing my lighting, utilising UE4'S Atmosphere system as well as Realtime Raytracing. It was a really fun challenge coming up with all the different scenarios that would create interesting results. Assets used were sourced from Quixel's megascans library, Mixamo and The vehicle game UE4 project.
been really busy over the month of October so only had time for a small Halloween asset so i decided to go with a quick experiment in substance designer creating a pumpkin from scratch using no external software except for generating the basic primitives. I then decided to use the pumpkins in a quick scene . I hope you enjoy!