The Asylum

Away from civilisation on a snow covered mountain lies BlackRose Asylum where crazed minds reside until the end of their days.

For this project I wanted to test how much I could stay within ue5 for asset creation by skipping rgb mask baking and utilising in engine procedural edge wear and world space shaders

Night Render

Night Render

Day Render Clay

Day Render Clay

Night Render Clay

Night Render Clay

Progress Gif

Nanite instance based mesh painting

Shader utilising world space tileables, displacement, procedural edge wear and tileable noises

Example of shader used on nanite bricks

Rock

Rock

Rubble Bricks

Rubble Bricks

Scatter Rocks

Scatter Rocks

Statue Chamber

Statue Chamber

Torch and backplate Sculpt

Torch and backplate Sculpt

New Mats made for project

New Mats made for project

Zoo

Zoo

part 1

part 1

part 2

part 2

Main reference and mood board

Main reference and mood board