Away from civilisation on a snow covered mountain lies BlackRose Asylum where crazed minds reside until the end of their days.
For this project I wanted to test how much I could stay within ue5 for asset creation by skipping rgb mask baking and utilising in engine procedural edge wear and world space shaders
Progress Gif
Nanite instance based mesh painting
Shader utilising world space tileables, displacement, procedural edge wear and tileable noises
Example of shader used on nanite bricks